GPU informations

Display driver 537.13

Dedicated video memory 48,305,274,880 bytes
CUDA device version 11010
CUDA driver version 12020
Clock frequency 2,505,000 MHz
CUDA cores 18,176
Dedicated video memory 48,305,274,880 bytes
CUDA device version 11010
CUDA driver version 12020
Clock frequency 2,505,000 MHz
CUDA cores 18,176
Dedicated video memory 48,305,274,880 bytes
CUDA device version 11010
CUDA driver version 12020
Clock frequency 2,505,000 MHz
CUDA cores 18,176
Dedicated video memory 48,305,274,880 bytes
CUDA device version 11010
CUDA driver version 12020
Clock frequency 2,505,000 MHz
CUDA cores 18,176

Performances Analysis

Start date 5/23/2024 3:49:51 PM
   System initialization 8 sec
   Simulation initialization 9 sec
   Simulation 41 sec
   Result generation 2 sec
End date 5/23/2024 3:50:51 PM
Total duration 1 min

Results

Radiance FHD FullSpectra:1

Geometry Report

Number of bodies 9
Number of faces 35
Ray caster engine OptiX
Ambient material Optic (Index 1, Absorption 0)
Number of triangles 226,282

Body List

Waveguide Context: Waveguide:2643
VOP: Optic (Index 1.8, Absorption 0)
Faces (×4) SOP: Mirror Reflectance 0 %
Faces (×2) SOP: Multi layered
1) Plugin lumerical-sub-wavelength-2024R1-GPU with RCWA_green_in_out_export.json : Diffraction Grating Surface Plugin with textures (Color)
Faces (×2) SOP: Optical Polished
face.1 SOP: Multi layered
1) Plugin lumerical-sub-wavelength-2024R1-GPU with RCWA_green_expander_export.json : Diffraction Grating Surface Plugin with textures (Color)
2) Optical Polished with textures (Color)
Mesh.365147381 Context: HeadLight.2/HeadLowPoly:1 (Surface body)
face.1 SOP: Multi layered
1) Peau.anisotropicbsdf with textures (Normal Map SkinNM.jpg)
2) Skin_Désiré.brdf with textures (Color, Normal Map SkinNM.jpg)
Mesh.3174503748 Context: HeadLight.2/Eye L:10 (Surface body)
face.1 SOP: Multi layered
1) blanc brillant.brdf with textures (Color, Normal Map TexturesCom_Eyeball_512_normal.tiff)
Mesh.35408850 Context: HeadLight.2/Eye R:4 (Surface body)
face.1 SOP: Multi layered
1) blanc brillant.brdf with textures (Color, Normal Map TexturesCom_Eyeball_512_normal.tiff)
Lens_Case Context: Lens_Case:15 (Surface body)
Faces (×7) SOP: Mirror Reflectance 0 %
Lens_6-7 Context: Optical Design Exchange.1/Lens_6-7:719
VOP: SCHOTT N-SF66
Faces (×5) SOP: Optical Polished
Faces (×5) LOCAL MESHING: Sag Fixed 0.001mm, Step Proportional to Face size 1, Angle 15°
Lens_4-5 Context: Optical Design Exchange.1/Lens_4-5:772
VOP: SCHOTT N-LAK34
Faces (×5) SOP: Optical Polished
Faces (×5) LOCAL MESHING: Sag Fixed 0.001mm, Step Proportional to Face size 1, Angle 15°
Lens_2-3 Context: Optical Design Exchange.1/Lens_2-3:825
VOP: SCHOTT N-PSK53A
Faces (×5) SOP: Optical Polished
Faces (×5) LOCAL MESHING: Sag Fixed 0.001mm, Step Proportional to Face size 1, Angle 15°
Stop_1 Context: Optical Design Exchange.1/Stop_1:878 (Surface body)
face.1 SOP: Mirror Reflectance 0 %
face.1 LOCAL MESHING: Sag Fixed 0.001mm, Step Proportional to Face size 1, Angle 15°

Simulation Parameters

Geometry

Texture
Meshing sag mode Proportional to Face size
Meshing sag value 1,000
Meshing step mode Fixed
Meshing step value 0.5 m
Meshing angle 15 °
Texture normalization None
Normal Map
VOP on surface
Specific parameters for facet edges

Inverse simulation

Fast transmission gathering
Dispersion
Monte Carlo algorithm
Use rendering properties as optical properties
Automatic save frequency 1,800 s
Propagation error analysis (beta)

Simulation

Ray tracer precision Single
Geometrical distance tolerance 1e-05 m
Minimum energy percentage 0.5 %
Maximum number of surface interactions 100
Weight
Colorimetric standard CIE 1931